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Paul Pogba

Hello, This is my first time attempting a likeness portrait, lots of areas to improve on.
sculpted in zbrush, skin was textured in mari, clothes was sculpted in zbrush and textured with substance painter,
Rendered with unreal engine 5.
For the roughness map i created different zones in photoshop, imported in unreal engine which allowed me to tweak the roughness realtime inside unreal engine.

albedo

albedo

specular

specular

roughness

roughness

zbrush1

zbrush1

zbrush2

zbrush2