Hello, here is my latest real-time portrait called wonders. My main purpose was to improve my real-time hair workflow which the hair texture was created with hair tg and fur and the cards was hand placed in zbrush using bend deformer.
For the head is was sculpted in zbrush, i used texturingxyz albedo and displacement maps as my base, which was projected using zwrap and mari for cleanup. Imported the displacement into zbrush with layers i added more hand details using my personal brushes. I used substance painter to add extra breakup to the skin.
The clothes was done in zbrush and textured with substance painter. Eyes was from flippedNormals, teeth from 3d gladiator.
Hair and brows - 18k Triangles (4k texture map)
Head - 12k tris (4k texture map)
clothes and accessories - 30k tris (4k texture map)
Hope you like it, thank you.