In other to push my portrait skill further, i decided to attempt a likeness sculpt of Bruce Willis, as a big fan of die hard movie,
Basemesh - Metahuman
Albedo and Skin Details - I used zwrap to wrap vface mesh from texturing xyz to my metahuman base, xnormal and mari was used to transfer the textures, imported the displacement into zbrush and manually added extra details and imperfection.
Skin texture was imported into substance painter for additional variation and breakup to match my reference.
Peachfuzz - i used fibremesh in zbrush to generate quick peachfuzz,
Eyes - FlippedNormal eye kit was used,
Rendering - Marmoset toolbag 4 was used.
Zbrush - Sculpt the character
Mari and xnormal - detail transfer
Substance Painter - Texturing
Maya - To model his clothes
Rizom Uv - Uv his clothes
Marmoset toolbag4 - Rendering.
Thanks for viewing.